Writer: John Arcudi
Artist: Jonathan Case
Review: Frank McGirk
Okay, really. In our heart of hearts we know that most comics are crap. We can defend it only by pointing out that most of all mass entertainment is crap.
But it does irk one when hugely hyped projects (and projects with great potential) fail: like the Before Watchmen series, which so far has had a bright spot (Nite Owl #1) and a few dim spots (Nite Owl #2, The Comedian #s 1 and 2 and the Ozymandias #1), but is mostly dreck.
In Ozy #2, which is still a beautiful book, I can no longer forgive the somewhat trite background story of issue one, now that I’m forced to read interior dialogue from the “Smartest Man in the World,” which reads like it was written by a precocious 6th grader:
“I pulled my sleek sports car to an easy stop outside the city’s most exclusive club.”
You think a man of his intellect would have read a freshman creative writing primer to learn that adjectives don’t make for compelling writing.
Oh, and he makes numerous quips referring to criminals as “garbage.”
But my purpose here is not to praise, nor bury, a man who dresses like Caesar.
Rather, I come to tell you of The Creep #0, the best book I’ve read in the past few months.
And really, it’s harder to praise this work than criticize others, as its quality seems effortless. Story and art work together to tell a story that lets me know what I need to know.
It’s a pretty straight forward noir piece about a detective, but I know how the protagonist feels, and I know how he came to be where and how he is. And I actually care what happens next. The incidentals of his malformity, and the plot of an ex-lover and her son who committed suicide are the excuse for this particular comic, but the idea is less important than the implementation, and it’s somewhat sad that something routine has become for me the greatest breath of fresh air on the comic racks.
Tuesday, August 14, 2012
Sunday, August 5, 2012
REVIEW: Punk Rock Jesus Issue #1
Story and Art: Sean Murphy
Letters: Todd Klein
“Wow”…..that’s what I said when I came across this little gem. The title alone made me snatch it off the shelf and the punk rocker screaming into his microphone, dog tags flying, his liberty spikes standing in defiance of not only gravity, but the world at large, made me want to snuggle with it and make it my own. Having limited funds at the time, I had to put the newest comedian book back, but I can always pick up one of the twenty or so copies that still fill the shelves…or not. I have to say, the BW had been more than a little disappointing to say it nicely. Comedian’s title being the best so far, in my humble opinion.
Now beyond the shock value, at first glimpse the title and cover of Sean Murphy’s new creator owned book, there was the fact that in my misguided and angst filled youth I once wore the spikes, studs, patches, and combat boots that are the standard uniform of punk rock. I have no regrets. We raised a lot of hell and had many epic journeys traveling around to various punk rock shows. So yeah, now we have a bad ass cover, catchy title, and smoke tendrils of nostalgia. But what about the steaming bowls of Punk Rock Jesus? What about the comic Jerk off? Just how Punk is the son of God?
The first page of the comic (not the Bible) opens with a man and his wife and son having prayer before they eat their vittles. The first page ends with the father unloading an assault rifle over the table out the window. When the shooting ends, the boy, Thomas, is the only one still alive. I’ll get back to Thomas in a few.
Twenty-five years later, a company named Ophis has come up with the J2 project. Ophis has made some kind of a deal with the Catholic Church to use the shroud of Turin to extract Christ’s DNA. With the help of Noble Prize winning scientists, they plan on cloning the first human in history and filming it for their new reality show. It just so happens that this first human clone will be Jesus Christ. Ophis held auditions across the country for a teenage virgin female to carry the egg full of controversy to term. Now we get back to Thomas. Thomas McKael, ex IRA terrorist, now head of Security for the J2 project. To be honest, Thomas really didn’t have much to do with this first issue, except that his family was murdered and he beat up a few Christian protesters. He didn’t really get much face time. Maybe he will in the next issue.
Well, the day comes and (live on TV) out comes the clone of Jesus. They name him Chris. After the cameras go off, we learn that Chris has a twin sister. She was hidden because the network wants a blue eyed man clone of Christ, not a daughter, after all, that would be bad for ratings……..on the last panel of the last page, we see the network goon dump the baby girl into the ocean.
So yeah, “Wow” is what I said when I first found this comic and “Wow” is what I said when I finished reading it. I love controversy and this title is packed fill of it. I want more and I want it now. This first issue is sans all things punky, but hopefully that comes later. Well done Sean Murphy, well done. Now if you need me I’ll be at church and in the meantime ask yourself WWPRJD.
Madman
Saturday, August 4, 2012
REVIEW: Wet Moon book 1: Feeble Wanderings
Written & Illustrated by Ross Campbell
Review: Will Dubbeld
Having collected comic books and graphic novels off and on for the better part of twenty years, I've accumulated quite a large and eclectic library. Granted, a good majority of these books are comprised of your Batmen, Spider-Men, and other four color heroes, but a respectable number of them are indie books. Strontium Dog, Usagi Yojimbo, Elfquest, and some really obscure bits like Adolescent Radioactive Black Belt Hamsters all have found a good home in the Dubbeld Library. As much as I love my mainstream books (sometimes to a fault), I always keep an eye out for indie titles that could prove an interesting read.
Thus was I introduced to Ross Campbell's Wet Moon.
Wet Moon was advertised as some sort of Southern gothic rife with sex, murder, romance, betrayal and a dash of the supernatural, I inferred. I Expected some sort of Swamp Thing/Midnight in the Garden of Good and Evil/To Kill A Mockingbird tale with crumbling antebellum plantations and bayous full of voodoo and sinister swamp folk. I knew I was mistaken as soon as I saw the cover displaying a portly goth girl reminiscent of Family Guy's Meg Griffin. With a disappointed sigh, I dove in. And immediately regretted my decision.
After page one, I knew that there would be no curly-tressed heroines in hoop skirts, for Ross Campbell's gothic vision is one of Hot Topic and those overly pretentious goth kids who hang out at coffee shops with bored looks plastered on pasty faces.
Wet Moon, named for the town that is the book's setting, tells the story of Cleo Lovedrop, our covergirl and main character. Cleo and her clique of mildly vapid goth girls are attending art school in the fictitious city of Wet Moon, where they proceed to do absolutely nothing interesting for precisely 156 pages. It seemed as though Campbell does his best to ape the dramatic storytelling and interpersonal relationship style of Terry Moore's Strangers in Paradise, and just falls flat on his face. None of the books' cast is engaging in the least, and are all archetypical goth caricatures complete with chelsea haircuts and way too many piercings. I realized about halfway through that if every character were to die in a fiery automobile accident on the way to an Emilie Autumn concert, I would not have cared. Poor Cleo and the gang have to deal with tribulations like her sister's anger at borrowing shoes without permission, a roommate stealing your vegetarian soup, butterflies in your stomach from seeing a guy that looks like Marilyn Manson circa 1994, and some villain posting 'Cleo eats it' all over campus.
Oh, the humanity...
The only character that was remotely interesting was a bald, willowy goth girl named Fern who was missing a hand and dressed like some fetish girl out of a Euro horror/porn comic like Spider Garden. I'm sure had she been allowed more time in the book she would have been just as uninteresting as the rest, though.
The art was okay, but even it seemed like Ross Campbell was trying to emulate Terry Moore's sharp lined black & white art, but has nowhere near the level of mastery at capturing the nuances of expression and facial features that Moore possesses.
The best thing about the book was it is a mercifully quick read.
I understand that there are six or so volumes in this series, and perhaps it develops into a masterpiece of modern graphic storytelling, but I doubt it. If Wet Moon couldn't capture my attention at some point during the first 156 pages, I question its ability to do so in volumes 2 through 6.
There are some really excellent indie books out there, but indie books like this one make me want to buy polybagged chromium glow-in-the-dark variant mainstream books by the score.
Wednesday, August 1, 2012
REVIEW: Graveyard of Empires
Story by: Mark Sable
Art by: Paul Azaceta
Review: William R. Davis Jr.
Friday hits, and the Wednesday books are all gone. That thirty to forty dollars a week sure goes quick, but to the hardcore comic junkies out there, comics equal crack rocks. Friday lunch hour was upon me, and one of the benefits of supervising yourself is that eating a sandwich at my desk does not count against my break, and if I come back a few minutes late no one will ever be the wiser. There is a large comic shop right across the expressway that comes in handy at times like these, and with all my pull books for the week spent, I often find myself sifting through the racks for runs of low key limited series IDW or Image books. And finally, this is how I arrived at Graveyard of Empires.
The title itself is intriguing. Three empires have broken their backs upon the mud huts and mountains of Afghanistan. And I am a sucker for a good war comic. There sat issues one and two of the four part series, ripe and ready for harvest. Not having a chance to catch any of the solicitations before purchasing and cracking open issue one was hugely beneficial for me with this series. I knew Paul Azaceta from his work on the much maligned Superman arc Grounded (Correction: wrong Grounded.Paul Azaceta did not work on the Superman Grounded Arc. He did work on another Image series of the same name). That was all the info I had going into this one.
Graveyard of Empires starts as a pretty typical war book, which isn't necessarily a bad thing. I have always been into comics, but it took a degree in English literature to fully appreciate the art form. The majority of my Professors were pretentious and loved nothing more than pissing elitist snobbery of the highest form into the ears of the "Philistine" student body that unfortunately couldn't miss more than three lectures without failing. I really developed a deep seeded prejudice of everything academic from my University experience. I took solace in comics, mostly because the majority of them did not take themselves too seriously, and that made the good ones even better in the end. GOE was an entertaining read right off the bat. Not every single book out there needs to reinvent the wheel. Some of them are the equivalent of good comfort food. This one was action all of the way. One of the strengths was that you could tell there was a good amount of research done, and the cultural tidbits thrown in made it even more entertaining than your average war book.
And then out of no where came the zombies. If I would have caught the solicitation for this series I never would have bought it that day. You heard it here first, zombies and vampires are officially played out. It is time to get yourselves some fresh ideas. But surprisingly enough, the zombie Taliban and American soldiers were a good twist here. Two issues in and I was completely hooked. The only problem now was that the release dates were extremely far apart, to the point where I would have to grab the other two and sit down with the third in order to enjoy a single issue. Limited series' like Rasl, Hawken, Mondo, and Graveyard of Empires really suffer when there aren't regularly scheduled release dates.
The fourth issue was a little rushed and disjointed. There were some nice flash back panels of British Empire and Alexander the Great occupied Afghanistan, but I found it a pretty disappointing ending to a series that had a potentially high ceiling. The art was great, and the story even better. Image definitely bungles the release dates on some quality work here, but they still put out the most interesting books out month after month, and everyone makes mistakes. You're going to probably have a hard time finding all four issues in your local shop, so your only options here are EBAY or wait for the trade unfortunately. I don't know if GOE was "well worth" the wait, but with all four issues in your hand this one will hit the sweet spot if you like a good war comic.
Note: Check out the correction above. And one last thing I should mention, Mark Sable was kind enough to read our review, point out my mistake, and did a mea culpa regarding the erratic release dates; falling on the grenade for Image (pun intended). WRDJ
Art by: Paul Azaceta
Review: William R. Davis Jr.
Friday hits, and the Wednesday books are all gone. That thirty to forty dollars a week sure goes quick, but to the hardcore comic junkies out there, comics equal crack rocks. Friday lunch hour was upon me, and one of the benefits of supervising yourself is that eating a sandwich at my desk does not count against my break, and if I come back a few minutes late no one will ever be the wiser. There is a large comic shop right across the expressway that comes in handy at times like these, and with all my pull books for the week spent, I often find myself sifting through the racks for runs of low key limited series IDW or Image books. And finally, this is how I arrived at Graveyard of Empires.
The title itself is intriguing. Three empires have broken their backs upon the mud huts and mountains of Afghanistan. And I am a sucker for a good war comic. There sat issues one and two of the four part series, ripe and ready for harvest. Not having a chance to catch any of the solicitations before purchasing and cracking open issue one was hugely beneficial for me with this series. I knew Paul Azaceta from his work on the much maligned Superman arc Grounded (Correction: wrong Grounded.Paul Azaceta did not work on the Superman Grounded Arc. He did work on another Image series of the same name). That was all the info I had going into this one.
Graveyard of Empires starts as a pretty typical war book, which isn't necessarily a bad thing. I have always been into comics, but it took a degree in English literature to fully appreciate the art form. The majority of my Professors were pretentious and loved nothing more than pissing elitist snobbery of the highest form into the ears of the "Philistine" student body that unfortunately couldn't miss more than three lectures without failing. I really developed a deep seeded prejudice of everything academic from my University experience. I took solace in comics, mostly because the majority of them did not take themselves too seriously, and that made the good ones even better in the end. GOE was an entertaining read right off the bat. Not every single book out there needs to reinvent the wheel. Some of them are the equivalent of good comfort food. This one was action all of the way. One of the strengths was that you could tell there was a good amount of research done, and the cultural tidbits thrown in made it even more entertaining than your average war book.
And then out of no where came the zombies. If I would have caught the solicitation for this series I never would have bought it that day. You heard it here first, zombies and vampires are officially played out. It is time to get yourselves some fresh ideas. But surprisingly enough, the zombie Taliban and American soldiers were a good twist here. Two issues in and I was completely hooked. The only problem now was that the release dates were extremely far apart, to the point where I would have to grab the other two and sit down with the third in order to enjoy a single issue. Limited series' like Rasl, Hawken, Mondo, and Graveyard of Empires really suffer when there aren't regularly scheduled release dates.
The fourth issue was a little rushed and disjointed. There were some nice flash back panels of British Empire and Alexander the Great occupied Afghanistan, but I found it a pretty disappointing ending to a series that had a potentially high ceiling. The art was great, and the story even better. Image definitely bungles the release dates on some quality work here, but they still put out the most interesting books out month after month, and everyone makes mistakes. You're going to probably have a hard time finding all four issues in your local shop, so your only options here are EBAY or wait for the trade unfortunately. I don't know if GOE was "well worth" the wait, but with all four issues in your hand this one will hit the sweet spot if you like a good war comic.
Note: Check out the correction above. And one last thing I should mention, Mark Sable was kind enough to read our review, point out my mistake, and did a mea culpa regarding the erratic release dates; falling on the grenade for Image (pun intended). WRDJ
Saturday, July 28, 2012
REVIEW: Smurfs volume 12: Smurf vs. Smurf
Writers: Peyo, Yvan Delporte
Artist: Peyo
Review: Will Dubbeld
Like many amongst us, I was first introduced to The Smurfs via the immensely popular Saturday morning animated series that premiered in the 80s. I enjoyed the show, but nowhere near the degree I enjoyed The Real Ghostbusters or Dungeons & Dragons. Or Star Wars: Droids.
Droids was amazing.
So, with Smurfs not as action oriented as my usual Saturday morning fare, they were quickly abandoned in lieu of Transformers and finding out what Half The Battle was.
Years later, imagine my surprise as I learned that the Smurfs cartoon was adapted from a long-running Belgian comic that premiered in 1958. The Smurfs (or Les Schtroumpfs in their native Belgian) comics tell the adventurous, cartoonish tales of a village of tiny blue creatures that exist in a somewhat Socialist co-op society led by the dictator-for-life Papa Smurf. This much we all know from watching the television show. Being completely unfamiliar with the comic however, I decided to order a volume of it and find out what the smurf it was all about.
Smurf vs. Smurf is actually a quite clever story. It involves a dichotomy in Smurf Village between the inhabitants of the north section of the village and those of the south section. It seems that the two sections cannot reach an agreement on the finer nuances of the Smurf language, stemming from an argument over the correct terminology for "bottle opener". One faction insists that it's called a "Smurf opener", the other prefer the term "bottle smurfer". The language war soon escalates, igniting a bitter feud betwixt the blue folk that turns friend into foe, smurfer against smurfer. The climax of this conflict happens during a stage performance of Little Red Riding Smurf where a riot erupts prompted by a heckler proclaiming "a crock of Smurf!"
Picketing follows, complete with signs proclaiming "down with northerners" and finally culminating with a dotted line being painted through the middle of the village in order to separate the northerners from the southerners.
Having used every tool at his disposal to stop his fellow Smurfs from fighting, a distraught Papa Smurf must enlist the aid of the sworn enemy of tiny blue folk everywhere, the largely ineffectual evil wizard Gargamel.
This was an immensely entertaining book, written in such a way as to keep the interest of younger readers, but sliding in enough clever bits of humor for adults. The book also has a social commentary, as I learned Smurf vs. Smurf was lampooning the real-life language war between French speakers and Dutch speakers in Belgium. I will admit that it the propensity of the word 'smurf' or 'smurfing' to be inserted into every sentence became tiresome, but I was able to sidestep this annoyance by replacing 'smurf' or 'smurfing' with a curse word of my choice.
Much to my own amusement.
The art was also excellent, with a sharp lined style that the animated series emulated very well and the colors were crisp and vibrant. Although this probably won't prompt me to revisit the animated series, I would be sorely tempted to check out more volumes of the comic, especially since the reader is in no danger of being exposed to a Brand New Day, a New 52, or worrying about Who Killed Retro Girl? in the pages of Smurfs.
This volume also features three backup stories, one of which involves smurfish ingenuity as Painter Smurf hooks a paint pot to a set of bagpipes and creates a primitive airbrush and another where the Smurfs go to the beach on vacation and run afoul of Gargamel's confection-selling cousin, Barbapapa.
Precious.
Clocking in at 56 pages for the modest price of $5.99 I certainly feel like you Smurf your money's worth out of this book.
Or get your smurf's worth out of it, depending on which part of the village you hail from.
Artist: Peyo
Review: Will Dubbeld
Like many amongst us, I was first introduced to The Smurfs via the immensely popular Saturday morning animated series that premiered in the 80s. I enjoyed the show, but nowhere near the degree I enjoyed The Real Ghostbusters or Dungeons & Dragons. Or Star Wars: Droids.
Droids was amazing.
So, with Smurfs not as action oriented as my usual Saturday morning fare, they were quickly abandoned in lieu of Transformers and finding out what Half The Battle was.
Years later, imagine my surprise as I learned that the Smurfs cartoon was adapted from a long-running Belgian comic that premiered in 1958. The Smurfs (or Les Schtroumpfs in their native Belgian) comics tell the adventurous, cartoonish tales of a village of tiny blue creatures that exist in a somewhat Socialist co-op society led by the dictator-for-life Papa Smurf. This much we all know from watching the television show. Being completely unfamiliar with the comic however, I decided to order a volume of it and find out what the smurf it was all about.
Smurf vs. Smurf is actually a quite clever story. It involves a dichotomy in Smurf Village between the inhabitants of the north section of the village and those of the south section. It seems that the two sections cannot reach an agreement on the finer nuances of the Smurf language, stemming from an argument over the correct terminology for "bottle opener". One faction insists that it's called a "Smurf opener", the other prefer the term "bottle smurfer". The language war soon escalates, igniting a bitter feud betwixt the blue folk that turns friend into foe, smurfer against smurfer. The climax of this conflict happens during a stage performance of Little Red Riding Smurf where a riot erupts prompted by a heckler proclaiming "a crock of Smurf!"
Picketing follows, complete with signs proclaiming "down with northerners" and finally culminating with a dotted line being painted through the middle of the village in order to separate the northerners from the southerners.
Having used every tool at his disposal to stop his fellow Smurfs from fighting, a distraught Papa Smurf must enlist the aid of the sworn enemy of tiny blue folk everywhere, the largely ineffectual evil wizard Gargamel.
This was an immensely entertaining book, written in such a way as to keep the interest of younger readers, but sliding in enough clever bits of humor for adults. The book also has a social commentary, as I learned Smurf vs. Smurf was lampooning the real-life language war between French speakers and Dutch speakers in Belgium. I will admit that it the propensity of the word 'smurf' or 'smurfing' to be inserted into every sentence became tiresome, but I was able to sidestep this annoyance by replacing 'smurf' or 'smurfing' with a curse word of my choice.
Much to my own amusement.
The art was also excellent, with a sharp lined style that the animated series emulated very well and the colors were crisp and vibrant. Although this probably won't prompt me to revisit the animated series, I would be sorely tempted to check out more volumes of the comic, especially since the reader is in no danger of being exposed to a Brand New Day, a New 52, or worrying about Who Killed Retro Girl? in the pages of Smurfs.
This volume also features three backup stories, one of which involves smurfish ingenuity as Painter Smurf hooks a paint pot to a set of bagpipes and creates a primitive airbrush and another where the Smurfs go to the beach on vacation and run afoul of Gargamel's confection-selling cousin, Barbapapa.
Precious.
Clocking in at 56 pages for the modest price of $5.99 I certainly feel like you Smurf your money's worth out of this book.
Or get your smurf's worth out of it, depending on which part of the village you hail from.
Wednesday, July 25, 2012
REVIEW: Creepy #9
Review: William R. Davis Jr.
Creepy is back with a new twist on an old horror classic. Pulp horror comics have been all of the rage since the 50's, and their magazine format has historically kept them from having to adhere to comics code facists. Those days of censorship are thankfully over, and while anything Garth Ennis makes the new Creepy title look like an old Goosebumps novel, nine issues in this is now one of my favorite books out there. A horror book that does not lean on sex and ultra-violence is a refreshing change, and while I love Crossed in all of it's depravity, shorts like The Red Knife prove that psychological, cerebral thrillers can be even better than their gory counterparts. Emily Carroll also has some quality web comics on her website, so after you read The Red Knife and it leaves you wanting more, I encourage you to check there.
The book is released quarterly, and the cover price of $4.99 may seem a little high at first glance, but keep in mind that you are getting a 48 page book, and a quality one as well. Creepy retains a lot of it's old charm with an Uncle Creepy letters page full of cheesy puns, and fans of those early Warren books will be happy to know that the Dark Horse website is full of Creepy merchandise including t-shirts, pins, and Creepy fan club swag, a fitting homage to the early books. Another strength is that this compilation of horror tales gives you four different artists an issue, along with four eclectic and completely different stories. Each one gives you a little taste of sci-fi, horror history, Lovecraft mythos, or taught psychological thriller. It's almost too good, because the reboot has inspired me to get online and purchase collections of the early 1990's series as well as some of the old Warren publications that are now in hardcover.
Dark Horse is starting to come back in a big way with Reset, Mind MGMT, Fatima, B.P.R.D, and even a brand new Eerie as well. So take some of the sub-par mainstream junk that you are throwing cash at month after month and make room on your pull list; replace it with some of the quality titles listed above. The world of comics is a much better place when fans put cash in the pockets of people producing quality books. To date, I have not come in contact with a single person that doesn't think Before Watchmen is a complete waste of both time and money. But the series is one of the top selling comics in 2012 even though Dan Didio and Jim Lee continue to ruin Watchmen, one of the greatest comics of all time. The dynamic duo of shitty comic books will consider this series a success due to the strong sales, so if you want to avoid an After Watchmen reboot in a couple years, take Before Watchmen off of your pull list and replace them with some Dark Horse originals today. Everybody wins.
Creepy is back with a new twist on an old horror classic. Pulp horror comics have been all of the rage since the 50's, and their magazine format has historically kept them from having to adhere to comics code facists. Those days of censorship are thankfully over, and while anything Garth Ennis makes the new Creepy title look like an old Goosebumps novel, nine issues in this is now one of my favorite books out there. A horror book that does not lean on sex and ultra-violence is a refreshing change, and while I love Crossed in all of it's depravity, shorts like The Red Knife prove that psychological, cerebral thrillers can be even better than their gory counterparts. Emily Carroll also has some quality web comics on her website, so after you read The Red Knife and it leaves you wanting more, I encourage you to check there.
The book is released quarterly, and the cover price of $4.99 may seem a little high at first glance, but keep in mind that you are getting a 48 page book, and a quality one as well. Creepy retains a lot of it's old charm with an Uncle Creepy letters page full of cheesy puns, and fans of those early Warren books will be happy to know that the Dark Horse website is full of Creepy merchandise including t-shirts, pins, and Creepy fan club swag, a fitting homage to the early books. Another strength is that this compilation of horror tales gives you four different artists an issue, along with four eclectic and completely different stories. Each one gives you a little taste of sci-fi, horror history, Lovecraft mythos, or taught psychological thriller. It's almost too good, because the reboot has inspired me to get online and purchase collections of the early 1990's series as well as some of the old Warren publications that are now in hardcover.
Dark Horse is starting to come back in a big way with Reset, Mind MGMT, Fatima, B.P.R.D, and even a brand new Eerie as well. So take some of the sub-par mainstream junk that you are throwing cash at month after month and make room on your pull list; replace it with some of the quality titles listed above. The world of comics is a much better place when fans put cash in the pockets of people producing quality books. To date, I have not come in contact with a single person that doesn't think Before Watchmen is a complete waste of both time and money. But the series is one of the top selling comics in 2012 even though Dan Didio and Jim Lee continue to ruin Watchmen, one of the greatest comics of all time. The dynamic duo of shitty comic books will consider this series a success due to the strong sales, so if you want to avoid an After Watchmen reboot in a couple years, take Before Watchmen off of your pull list and replace them with some Dark Horse originals today. Everybody wins.
Sunday, July 22, 2012
REVIEW: Battle Beasts #1
Writer: Bobby Curnow
Art: Valerio Schiti
Colors: Claudia Sgc
Lettering: Shawn Lee
Review: Cody “Madman” Miller
Way back in April, I was walking the isles of the exhibit hall at C2E2. Some guy was handing out free fluff and like most fan boys I gladly palmed the mass of cards, fliers, and such. As I began searching through my newly acquired treasure, it went something like this: trash, crap, trash, more crap, blah blah blah, trash…..holy shit! There at the bottom of all this rubbish was a mini comic of Battle Beasts. I have to say, my buds and I had a great time at C2E2 and scoring this little gem just may have been my highlight. Well, hell, it’s all downhill from here, we might as well go home……needless to say, I have been waiting rather impatiently for the release of this series and now it is here. It turns out that it will only be about a four issue run, but let me tell you four issues of Battle Beasts are way better than zero.
I’m sure most of you owned or played with the Battle Beasts action figures in your youth. If not, then you had horrible parents and no matter what they say, they really don’t love you. In case you have no idea what I am talking about the Battle Beasts action figures were two inch tall anthropomorphized animals complete with body armor and weapons unique to the animals they represented. They each had heat sensitive badges on their chests. You would rub them and either reveal fire, wood, or water. It was then kind of like paper-rock-scissors (i.e. fire beat wood, water beat fire etc.) There were however a few extremely rare beasts who sported the sunburst badge and they ruled all. Many a mighty battle was waged on the floor of the living room in my parents’ house. I can picture most of my highly prized beasts in my mind today. There was the lion with the eye patch named (drum roll) Pirate Lion, Horny Toad, Blitzkrieg Bat, and Cutthroat Cuttlefish just to name a few. My two favorite were the green snake guy and the grey and purple spider….they were the leaders of the badies…..always.
Okay, back to the comic. We are introduced to a trio of hero adventurers on a quest to find the fabled Dread Weapons. The Battle Beasts are forever locked in a timeless battle to the Death. Our trio of heroes seem to believe the Dread Weapons can actually bring an end to his war. It seems to be Merk (Falcon), Gruntos (Walrus) and their leader Vorin (Ram) vs. the world. Our trio is viewed by both sides of the war as traitors because of their refusal to fight for either side. I accept this. The Battle Beasts have located the Dread Weapons on planet Earth, Shortly after making land fall the “badies” start raising all kinds of Hell. Vorin and his friends are perhaps Earth’s only hope. It will undoubtedly be a action packed race to find the fabled Dread Weapons.
My biggest problem thus far has been choosing a side…I mean sure you want to root for the “good” guys but the beasts on the “bad” guys roster are so much cooler with hammerhead sharks, grizzles, spiders, and crocs…the flying squirrel could have stayed at home however.
This first issue is cover to cover non-stop action as it should be. I am so looking forward to the following three issues and you should be too. IDW hit a home run with this one. Between Curnow’s writing, Schiti’s (do you see this) art, Claudia Sgc’s great color work, and the Battle Beast’s themselves, you really can find no fault.
Just for fun:
Art: Valerio Schiti
Colors: Claudia Sgc
Lettering: Shawn Lee
Review: Cody “Madman” Miller
Way back in April, I was walking the isles of the exhibit hall at C2E2. Some guy was handing out free fluff and like most fan boys I gladly palmed the mass of cards, fliers, and such. As I began searching through my newly acquired treasure, it went something like this: trash, crap, trash, more crap, blah blah blah, trash…..holy shit! There at the bottom of all this rubbish was a mini comic of Battle Beasts. I have to say, my buds and I had a great time at C2E2 and scoring this little gem just may have been my highlight. Well, hell, it’s all downhill from here, we might as well go home……needless to say, I have been waiting rather impatiently for the release of this series and now it is here. It turns out that it will only be about a four issue run, but let me tell you four issues of Battle Beasts are way better than zero.
I’m sure most of you owned or played with the Battle Beasts action figures in your youth. If not, then you had horrible parents and no matter what they say, they really don’t love you. In case you have no idea what I am talking about the Battle Beasts action figures were two inch tall anthropomorphized animals complete with body armor and weapons unique to the animals they represented. They each had heat sensitive badges on their chests. You would rub them and either reveal fire, wood, or water. It was then kind of like paper-rock-scissors (i.e. fire beat wood, water beat fire etc.) There were however a few extremely rare beasts who sported the sunburst badge and they ruled all. Many a mighty battle was waged on the floor of the living room in my parents’ house. I can picture most of my highly prized beasts in my mind today. There was the lion with the eye patch named (drum roll) Pirate Lion, Horny Toad, Blitzkrieg Bat, and Cutthroat Cuttlefish just to name a few. My two favorite were the green snake guy and the grey and purple spider….they were the leaders of the badies…..always.
Okay, back to the comic. We are introduced to a trio of hero adventurers on a quest to find the fabled Dread Weapons. The Battle Beasts are forever locked in a timeless battle to the Death. Our trio of heroes seem to believe the Dread Weapons can actually bring an end to his war. It seems to be Merk (Falcon), Gruntos (Walrus) and their leader Vorin (Ram) vs. the world. Our trio is viewed by both sides of the war as traitors because of their refusal to fight for either side. I accept this. The Battle Beasts have located the Dread Weapons on planet Earth, Shortly after making land fall the “badies” start raising all kinds of Hell. Vorin and his friends are perhaps Earth’s only hope. It will undoubtedly be a action packed race to find the fabled Dread Weapons.
My biggest problem thus far has been choosing a side…I mean sure you want to root for the “good” guys but the beasts on the “bad” guys roster are so much cooler with hammerhead sharks, grizzles, spiders, and crocs…the flying squirrel could have stayed at home however.
This first issue is cover to cover non-stop action as it should be. I am so looking forward to the following three issues and you should be too. IDW hit a home run with this one. Between Curnow’s writing, Schiti’s (do you see this) art, Claudia Sgc’s great color work, and the Battle Beast’s themselves, you really can find no fault.
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